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Mission
Statement: To bring together the talents of emerging artist,
musicians, writers, directors, and software programmers. Therefore
combining ideas and artistic skills in order to produce the
most exciting creator owned characters, stories, games, movies
and music to challenge the entertainment industry. Consequently
becoming the new standard that all New Media creations will
be compared to.
What
We Do: Ranked as one of the top independent comic book
publisher in North America, Creative Blender has 4 different
comics, powered by strong creative concepts and a global reputation.
Our flagship character, Imaginary Friends, is responsible
for launching a new trend in fantasy comics. It is published
in English, Spanish, Portuguese, and French.
Beyond
publishing, Creative Blender provides a range of services.
First, we offer character creation services. We have developed
over fifteen characters and offer licensing options. We have
had experience in the construction of animatronics, full-scale
creatures and hi-tech costumes. We cal also do multimedia
animation for the presentations, computers, television, theater
and game consoles. Creative Blender also provides web design
and Internet image/branding consulting.
Creative
Blender has also expanded into the publishing of music for
the accompaniment of our comics and other media creations.
We also offer custom competition for every medium need.
Creative
Blenders management and design staff is a well-integrated
team that brings a wealth of business sense, industry savvy
and creative talent to its work. Let us now what ideas you
have been dreaming about and we will show you how they can
come to life.
History:
Creative Blender started out as a daydream that Lee R. Perez
and Tim Etchison had while looking at some of Tim's drawings.
We were both talented individuals with some very creative
ideas. Unfortunately we did not have the financing nor the
resources to bring some of our idea concepts to life. We also
knew some other very talented individuals that were in work
situations that did not allow them to use their creative skills.
We set out to start a company that would allow of emerging
artist, musicians, writers, directors, and software programmers
to share and barter each other's skills with one another.
This would
give each individual access to skills that he or she does
not process. Therefore forming a team that works on a creative
project. Once the project is completed we go out and try to
sell it to the world. The creative teams all shares in the
pain and in the rewards. This gives these talented individuals
the chance to show the world what that have that would normally
be shutdown by a submission office. The overall goal is to
get talented yet resource poor individuals to work together
so they can help one another in making their ideas and dreams
come true.
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